![]() ![]() That means that there is a quick and simple way to turn off each feature you see in the picture, and new menu options can be added easily without disturbing any of the existing installed plugins. ![]() So every menu bar option you see in the first screenshot is its own plugin that can be simple or complex, but is self-contained/separate from the menu bar plugin. For example, I wrote a code sample that tracks Hexing Pants buff uptime while in combat in a rift, and the menu label for it hides itself if my character is not wearing Hexing Pants. This means that the menu bar stats can show or hide data based on whether or not it is relevant to the player's hero. Any plugin can also dynamically set any of their added TopLabelDecorators to be hidden by setting the instance of TopLabelDecorator.Enabled = false (this also applies to its expandup menu labels) on the fly. Hover over the pin again for a moment to unpin it.Īny other plugin can "hook" into the menu bar by adding its own TopLabelDecorator through the menu bar's RunStatsPluing.Add(TopLabelDecorator) function (which optionally takes a positional priority/order number). If you hover over the pin icon for a second until it turns red, it will "pin" open the expanded stat display to the right side of your screen. When you hover your mouse over a stat on the bar, it may expand to show additional stats and there will be a grey pin icon to the right of it. It draws a menu bar across the bottom right corner of the screen. I don't know if that contest is going to have a resolution, but here is my entry for you to test out and use if you want. The idea of this plugin set is to show stats that are relevant to your gaming session in a variety ways. I kinda got carried away with a bunch of ideas, and it turned into writing 6 plugins instead of 1. I was working on this one for (CONTEST : Replace ui_default_labels_run_stats.xml with a Plugin in Default theme). ![]()
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